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Download Need For Speed Undercover (2008)

Download Need For Speed Undercover (2008)




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Plataform: PC
Size: 5 GB
Gender: Drive - GT
Release: 2008
Age: +12
Language: English

SYSTEM REQUIREMENTS

OS: Windows XP/VISTA with latest service pack 
Processor: Intel Pentium 4 (or equivalent) CPU running at 2.8GHz or higher* 
Memory: 1GB RAM 
Video Card: Geforce 6500, Radeon 9500 or better DirectX compliant video card** 
Hard Drive: 5.5 GB required to install game 
Optical drive: 8X or faster DVD Drive 
Sound card: DirectX compatible sound card 
Internet: To play online a network card is required for broadband connectivity 

* 3.0GHz if running Windows Vista 
** with Pixel shader 2.0 or above (AGP and PCIe only)

Undercover features a new open world map (like the Midnight Club series) consisting of
109 miles (175 km) of road and a large highway system, making it the largest Need for
Speed "world" EA has created so far. The game's environment consists of four
boroughs: Palm Harbor, Port Crescent, Gold Coast Mountains, and Sunset Hills.
Some boroughs are the same as Need for Speed Most Wanted, just shifted to
different positions. These four boroughs make up the city, Tri-City, presumably
a city located on Gulf Coast. The road system includes four water crossings,
going clockwise: the Main Guy Causeway (Ocean Expressway connecting
Sunset Hills to Port Crescent via man-made island), the Vale Causeway
 (Sunset Hills to Palm Harbor), the North T Causeway (Man-made island to
 Palm Harbor), and the Memorial Tunnel (Port Crescent to Palm Harbor).
Undercover also features a new continuous highway system. In previous
installments, highways were relatively small circuits concentrated within
separate boroughs. In Undercover, the main highway circles Tri-City,
with each of the four boroughs sharing a piece of the larger circuit. The
 longer highway length gives a more realistic shape, with long straight
areas, gentle curves, rest areas and large interchanges. Lastly, the entire
map is open from the start of the game, unlike previous installments where
boroughs had to be unlocked.

The police system is similar to Most Wanted and Carbon. It uses a similar
bar graph at the bottom of the screen that moves between the blue "Evade"
(shown as green on PS2 and Wii), on the right side, and the red "Busted",
on the left side, depending on the player's speed and proximity to police.
The "Cooldown" period after evading pursuing police units returns as well,
along with heat levels, speedbreaker and pursuit breakers. Also similar to
Most Wanted and Carbon, police vehicles range from generic city patrol cars
to federal pursuit cars accompanied by police heavy SUVs and helicopters.
Unlike previous games, the type of police that appear is not entirely dependent
on heat levels (i.e. high level police can appear at low heat levels and vice versa)
but more on the player's wheelman level (i.e. progress through the game).
At a high wheelman level, federal police will immediately join the pursuit, even
if the player was at a low heat level. Common police tactics such as road blocks,
rolling road blocks, spike strips, and PIT maneuvers are all featured, although
some are only used by federal police. In addition, the player gets to drive a
police vehicle in a mission in career mode, which consists of stealing a state
police car.The other police cars cannot be driven except in a multiplayer game
 called Cops and Robbers.

A damage system returns to Undercover, but differs from the prior title ProStreet
in that the damage is only cosmetic and does not adversely affect performance.
However, a car can still be "Totaled" in the new "Highway Battle" mode and in
 some missions in career mode. During these missions a car damage bar is
displayed, which indicates the amount of damage done to the player's vehicle.
The primary goal of these missions is to deliver certain cars without totaling them.
In general, damage is automatically repaired after every career race or police pursuit,
unlike in ProStreet where it had to be repaired by the player at a cost
(either money or a "repair marker").

The customization of cars is similar to Need for Speed: ProStreet but has
been enhanced on the level of graphics and detail. The new color palette
and the "matte" paint were improved. The game also features aftermarket
parts like Carbon did. As a bonus, EA added a vinyl similar to the vinyl of the
BMW M3 GTR in Need For Speed: Most Wanted.
The player can gain wheelman (i.e. reputation) points as they progress through
the game's story by participating in missions, winning races or performing flashy
maneuvers in a police chase. In turn, this grants the player access to bonus missions,
adding a small RPG-like element to game play.

System Requirements :
    OS: Windows XP/VISTA with latest service pack Processor: Intel Pentium
    4 (or equivalent) CPU running at 2.8GHz or higher* Memory: 1GB RAM
    Video Card
    : Geforce 6500, Radeon 9500 or better DirectX compliant
    video card** Hard Drive: 5.5 GB required to install game Optical
    drive
    : 8X or faster DVD Drive Sound card: DirectX compatible sound
    card Internet: To play online a network card is required for broadband
    connectivity

* 3.0GHz if running Windows Vista
** with Pixel shader 2.0 or above (AGP and PCIe only)


 

 
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  1. Unrar. 
  2. Burn or mount the image. 
  3. Install the game using the keygen found in the Crack folder. 
  4. Copy the content of the Crack dir to your installation folder. 
  5. Play the game. 



Full ISO: ( ~ 5 GB ) 


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Views: 1071 | Added by: DE | Rating: 0.0/0
Total comments: 1
1 jj  
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mind blowing

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